The next patch for Battlefield 2042 will be released tomorrow. Pleasant innovations and correction of “annoying” errors await us.
Major fixes:
- Improved registration of bullet hits
- Changed dispersion and recoil when firing
- Additionally, the damage of 30 mm, 40 mm and 57 mm guns of ground vehicles against infantry has been reduced
- 40mm AP grenades now properly damage vehicles
- Fixed a rare bug where the player could become invisible to the enemy
- Fixed several bugs related to grenades and grenade launchers
- Improved game menu interaction for Xbox users to make it easier to opt out of cross-platform play
- The overall quality of sounds in the game has been significantly improved, their clarity, range of perception and positioning have been improved
- Fixed a bug due to which after joining the server the equipment kits on the deployment screen were sometimes empty, not allowing you to select weapons
- Reduced the effective combat range and health level of the “Ranger”
- Removed the bounce of rifle grenades when firing at short distances
- Reload animation for DXR-1 and NTW-50 rifles increased by 0.2 s
- Changed recoil values to prevent severe barrel scuffing for AK24, LCMG, PKP-BP, SFAR-M GL and PP-29
- Increased the damage and stability of the MCS-880 at close range when using bullet or arrow-core cartridges
- Fixed a bug with bullets flying below the scope for SFAR-M GL and K30
- The explosion time of frag grenades has been increased from 1.1 to 1.4 seconds. after the first bounce
- Reduced maximum ammo for frag and incendiary grenades from 2 to 1
- Fixed a bug due to which the LATV4 Recon of the occupying troops appeared at the wrong time or did not appear at all
A complete list of changes is available on the official website.